Autor Téma: Benchmarky pro GPU  (Přečteno 4512 krát)

Pavel Vybíral

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Benchmarky pro GPU
« kdy: Duben 27, 2014, 12:39:59 »
Zdravím.
Jelikož nám na Wiki přibyla stránka popisující různé benchmarky pro GPU (měření výkonu grafické karty), zakládám toto téma, do kterého budou zájemci moci psát výsledky testů z těchto programů.

Veškeré níže uvedené programy jsem testoval na notebooku Lenovo IdeaPad G580 s procesorem Intel Core i7 @ 2.90GHZ s grafickou kartou nVidia GeForce GT635M (POMOCÍ BUMBLEBEE) a 6GB RAM v prostředí KDE se zapnutími efekty plochy.

A teď hurá na výsledky testů. :D

Unigine Benchmarks

Heaven
  • Rozlišení: 1366x768 (FullScreen)
  • Úroveň detailů: Nízká
  • Vyhlazování hran: Vypnuto
  • Počet FPS: ~15

Sanctuary
  • Rozlišení: 1366x768 (FullScreen)
  • Úroveň detailů: Vysoká
  • Vyhlazování hran: Vypnuto
  • Počet FPS: ~20

Tropics
  • Rozlišení: 1366x768 (FullScreen)
  • Úroveň detailů: Nízká
  • Vyhlazování hran: Vypnuto
  • Počet FPS: ~35

Valley
  • Rozlišení: 1366x768 (FullScreen)
  • Úroveň detailů: Nízká
  • Vyhlazování hran: Vypnuto
  • Počet FPS: ~10

Tyto benchmarky doporučuji vyzkoušet. Kromě výsledků testů totiž uvidíte opravdu nádherně propracovanou krajinu. :)



GpuTest

Testy byly prováděny v režimu FullScreen s rozlišením 1024x600.
  • FurMark: 9 FPS
  • TessMark X8: 115 FPS
  • TessMark X16: 88 FPS
  • TessMark X32: 35 FPS
  • TessMark X64: 14 FPS
  • GiMark: 4 FPS
  • PixMark Julia FP64: 11 FPS
  • PixMark Julia FP32: 46 FPS
  • PixMark Piano: 1 FPS
  • PixMark Voloplosion: 5 FPS
  • Plot3D: 160 FPS
  • Triangle: 238 FPS

Chtěl jsem sem přidat i výsledky z programů glxspheres a glxgears, ale jejich testy jsou opravdu velice ošemetné, proto je zde neuvádím.
Notebook Lenovo IdeaPad G580
Intel Core i7 @ 2.90GHz, 6GB RAM, Intel HD 4000 & nVidia GeForce GT635M
Mageia 4 64 Bit (kernel-desktop-3.14.32-1.mga4); KDE 4.12.5

Yullaw

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Re:Benchmarky pro GPU
« Odpověď #1 kdy: Duben 27, 2014, 14:41:14 »
Přihodím také výsledky:

Software: MGA4 64bit, 3.12.13-desktop-2.mga4, nvidia 331.49, bumblebee-nvidia-3.2.1-8, bridge: Primus
Hardware: Acer Aspire E1-571G, Intel Core i5-3230M 2.6GHz, NVIDIA GeForce 710M 2GB VRAM

Všechny programy byly spuštěny pro kartu nVidia Optimus, příkazem optirun program.

  • Unigine Benchmarks:
    • Heaven 4.0:
Kód: [Vybrat]
FPS: 27.5
Score: 694
Min FPS: 7.7
Max FPS: 44.7
System Platform: Linux 3.12.13-desktop-2.mga4 x86_64
CPU model: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz (2594MHz) x4
GPU model: Unknown GPU (256MB) x1
Settings Render: OpenGL
Mode: 1366x768 fullscreen
Preset: Custom
Quality: Low
Tessellation: Disabled
    • Valley 1.0:
Kód: [Vybrat]
FPS: 16.9
Score: 706
Min FPS: 8.2
Max FPS: 28.3
System Platform: Linux 3.12.13-desktop-2.mga4 x86_64
CPU model: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz (2594MHz) x4
GPU model: Unknown GPU (256MB) x1
Settings Render: OpenGL
Mode: 1366x768 2xAA fullscreen
Preset: Custom
Quality: Low
    • Tropics:
Kód: [Vybrat]
FPS: 30.2
Scores: 760
Min FPS: 18.7
Max FPS: 53.3
Hardware Binary: Linux 32bit GCC 4.3.2 Release May 20 2010
Operating system: Linux 3.12.13-desktop-2.mga4 x86_64
CPU model: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
CPU flags: 2594MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: GeForce 710M/PCIe/SSE2 4.4.0 NVIDIA 331.49 256Mb
Settings Render: opengl
Mode: 1365x768 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: disabled
Reflection: enabled
Refraction: enabled
Volumetric: enabled
    • Sanctuary 2.3
Kód: [Vybrat]
FPS: 37.6
Scores: 1593
Min FPS: 26.0
Max FPS: 46.8
Hardware Binary: Linux 32bit GCC 4.3.2 Release May 20 2010
Operating system: Linux 3.12.13-desktop-2.mga4 x86_64
CPU model: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
CPU flags: 2593MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: GeForce 710M/PCIe/SSE2 4.4.0 NVIDIA 331.49 256Mb
Settings Render: opengl
Mode: 1365x768 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Translucence: enabled
Parallax: enabled
Reflection: enabled
DOF: disabled
HDR: disabled
  • glmark2:
Kód: [Vybrat]
[yullaw@localhost Unigine_Valley-1.0]$ optirun glmark2
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce 710M/PCIe/SSE2
    GL_VERSION:    4.4.0 NVIDIA 331.49
=======================================================
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[build] use-vbo=false: FPS: 59 FrameTime: 16.949 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[build] use-vbo=true: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[texture] texture-filter=nearest: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[texture] texture-filter=linear: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[texture] texture-filter=mipmap: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[shading] shading=gouraud: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[shading] shading=blinn-phong-inf: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[shading] shading=phong: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[shading] shading=cel: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[bump] bump-render=high-poly: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[bump] bump-render=normals: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[bump] bump-render=height: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[pulsar] light=false:quads=5:texture=false: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[desktop] effect=shadow:windows=4: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[ideas] speed=duration: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[jellyfish] <default>: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[terrain] <default>: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[shadow] <default>: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[refract] <default>: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[function] fragment-complexity=low:fragment-steps=5: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[function] fragment-complexity=medium:fragment-steps=5: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
=======================================================
                                  glmark2 Score: 59
=======================================================
primus: warning: dropping a frame to avoid deadlock
primus: warning: timeout waiting for display worker
  • GpuTest x64 0.7.0
Testy byly prováděny v režimu FullScreen s rozlišením 1024x640.
  • FurMark: Score:548 FPS: 9
  • TessMark X8: Score:3592 FPS:59
  • TessMark X16: Score:3592 FPS:59
  • TessMark X32: Score:3593 FPS:59
  • TessMark X64: Score:1552 FPS:25
  • GiMark: Score:502 FPS:8
  • PixMark Julia FP64: Score:787 FPS:13
  • PixMark Julia FP32: Score:3025 FPS:50
  • PixMark Piano: Score:178 FPS:2
  • PixMark Voloplosion: Score:508 FPS:8
  • Plot3D: Score:3592 FPS:59
  • Triangle: Score: 3598 FPS:59
« Poslední změna: Duben 27, 2014, 14:44:39 od Yullaw »

Mageia 6 (64bit), KDE 5.8.7, kernel 4.9.50-desktop-1.mga6
Notebook Acer Aspire E1-571G
CPU:Intel® Core i5-3230M 2.6GHz, GPU:Intel+nVidia Optimus GeForce 710M

Yullaw

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Re:Benchmarky pro GPU
« Odpověď #2 kdy: Květen 11, 2014, 14:20:00 »
Software: MGA4 64bit, 3.12.18-desktop-1.mga4
Hardware: HP 635, AMD E-Series 1.6GHz, AMD Radeon HD 6310M


  • Proprietární ovladač x11-driver-video-fglrx-13.251-1.mga4.nonfree:
    • Unigine Benchmarks:
      • Heaven 4.0:
Kód: [Vybrat]
FPS: 5.0
Score: 125
Min FPS: 3.1
Max FPS: 10.4
System Platform: Linux 3.12.18-desktop-1.mga4 x86_64
CPU model: AMD E-350 Processor (1596MHz) x2
GPU model: AMD Radeon HD 6310 Graphics (384MB) x1
Settings Render: OpenGL
Mode: 1366x768 2xAA fullscreen
Preset Custom Quality: Low
Tessellation: Disabled

      • Tropics:
Kód: [Vybrat]
FPS: 2.1
Scores: 54
Min FPS: 1.4
Max FPS: 3.1
Hardware Binary: Linux 32bit GCC 4.3.2 Release May 20 2010
Operating system: Linux 3.12.18-desktop-1.mga4 x86_64
CPU model: AMD E-350 Processor
CPU flags: 1596MHz MMX+ SSE SSE2 SSE3 SSSE3 SSE4A HTT
GPU model: Gallium 0.4 on AMD PALM 3.0 Mesa 10.0.5 256Mb
Settings Render: opengl
Mode: 1920x1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: disabled
Reflection: enabled
Refraction: enabled
Volumetric: enabled

    • glmark2 v okně:
Kód: [Vybrat]
[nefertini@localhost benchmark]$ glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     ATI Technologies Inc.
    GL_RENDERER:   AMD Radeon HD 6310 Graphics
    GL_VERSION:    4.3.12618 Compatibility Profile Context 13.251
=======================================================
[build] use-vbo=false: FPS: 60 FrameTime: 16.667 ms
[build] use-vbo=true: FPS: 60 FrameTime: 16.667 ms
[texture] texture-filter=nearest: FPS: 60 FrameTime: 16.667 ms
[texture] texture-filter=linear: FPS: 60 FrameTime: 16.667 ms
[texture] texture-filter=mipmap: FPS: 60 FrameTime: 16.667 ms
[shading] shading=gouraud: FPS: 60 FrameTime: 16.667 ms
[shading] shading=blinn-phong-inf: FPS: 60 FrameTime: 16.667 ms
[shading] shading=phong: FPS: 60 FrameTime: 16.667 ms
[shading] shading=cel: FPS: 60 FrameTime: 16.667 ms
[bump] bump-render=high-poly: FPS: 60 FrameTime: 16.667 ms
[bump] bump-render=normals: FPS: 60 FrameTime: 16.667 ms
[bump] bump-render=height: FPS: 60 FrameTime: 16.667 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 60 FrameTime: 16.667 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 60 FrameTime: 16.667 ms
[pulsar] light=false:quads=5:texture=false: FPS: 58 FrameTime: 17.241 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 60 FrameTime: 16.667 ms
[desktop] effect=shadow:windows=4: FPS: 60 FrameTime: 16.667 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 58 FrameTime: 17.241 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 59 FrameTime: 16.949 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 59 FrameTime: 16.949 ms
[ideas] speed=duration: FPS: 60 FrameTime: 16.667 ms
[jellyfish] <default>: FPS: 60 FrameTime: 16.667 ms
[terrain] <default>: FPS: 46 FrameTime: 21.739 ms
[shadow] <default>: FPS: 60 FrameTime: 16.667 ms
[refract] <default>: FPS: 57 FrameTime: 17.544 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 60 FrameTime: 16.667 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 60 FrameTime: 16.667 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 60 FrameTime: 16.667 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 60 FrameTime: 16.667 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
=======================================================
                                  glmark2 Score: 59
=======================================================

    • glmark2 ve fullscreen:
Kód: [Vybrat]
[nefertini@localhost benchmark]$ glmark2 --fullscreen
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     ATI Technologies Inc.
    GL_RENDERER:   AMD Radeon HD 6310 Graphics
    GL_VERSION:    4.3.12618 Compatibility Profile Context 13.251
=======================================================
[build] use-vbo=false: FPS: 59 FrameTime: 16.949 ms
[build] use-vbo=true: FPS: 59 FrameTime: 16.949 ms
[texture] texture-filter=nearest: FPS: 59 FrameTime: 16.949 ms
[texture] texture-filter=linear: FPS: 59 FrameTime: 16.949 ms
[texture] texture-filter=mipmap: FPS: 59 FrameTime: 16.949 ms
[shading] shading=gouraud: FPS: 59 FrameTime: 16.949 ms
[shading] shading=blinn-phong-inf: FPS: 59 FrameTime: 16.949 ms
[shading] shading=phong: FPS: 59 FrameTime: 16.949 ms
[shading] shading=cel: FPS: 59 FrameTime: 16.949 ms
[bump] bump-render=high-poly: FPS: 59 FrameTime: 16.949 ms
[bump] bump-render=normals: FPS: 59 FrameTime: 16.949 ms
[bump] bump-render=height: FPS: 59 FrameTime: 16.949 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 59 FrameTime: 16.949 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 59 FrameTime: 16.949 ms
[pulsar] light=false:quads=5:texture=false: FPS: 59 FrameTime: 16.949 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 59 FrameTime: 16.949 ms
[desktop] effect=shadow:windows=4: FPS: 59 FrameTime: 16.949 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 59 FrameTime: 16.949 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 59 FrameTime: 16.949 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 59 FrameTime: 16.949 ms
[ideas] speed=duration: FPS: 59 FrameTime: 16.949 ms
[jellyfish] <default>: FPS: 59 FrameTime: 16.949 ms
[terrain] <default>: FPS: 29 FrameTime: 34.483 ms
[shadow] <default>: FPS: 59 FrameTime: 16.949 ms
[refract] <default>: FPS: 30 FrameTime: 33.333 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 59 FrameTime: 16.949 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 59 FrameTime: 16.949 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 59 FrameTime: 16.949 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 52 FrameTime: 19.231 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
=======================================================
                                  glmark2 Score: 57
=======================================================

  • Svobodný ovladač x11-driver-video-ati-7.2.0-9.mga4:
    • Unigine Benchmarks:
      • Heaven 4.0 a Valley: - test nemohl být proveden, jelikož vyžaduje X.Org → ati ogl 3.2 → viz. výpis verze GL z glmark2 (pozn. funkční pod propritárními ovladači = novější GL), počkat na aktualizaci X.Org pro ati
Kód: [Vybrat]
[nefertini@localhost Unigine_Heaven-4.0]$ ./heaven
Loading "/home/nefertini/Stažené/benchmark/Unigine_Heaven-4.0/bin/../data/heaven_4.0.cfg"...
Loading "libGPUMonitor_x64.so"...
Loading "libGL.so.1"...
Loading "libopenal.so.1"...
Set 1366x768 fullscreen video mode
X Error of failed request:  GLXBadFBConfig
  Major opcode of failed request:  155 (GLX)
  Minor opcode of failed request:  34 ()
  Serial number of failed request:  51
  Current serial number in output stream:  50
AL lib: (EE) alc_cleanup: 1 device not closed

    • glmark2 v okně:
Kód: [Vybrat]
[nefertini@localhost ~]$ glmark2
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Gallium 0.4 on AMD PALM
    GL_VERSION:    3.0 Mesa 10.0.5
=======================================================
[build] use-vbo=false: FPS: 176 FrameTime: 5.682 ms
[build] use-vbo=true: FPS: 191 FrameTime: 5.236 ms
[texture] texture-filter=nearest: FPS: 186 FrameTime: 5.376 ms
[texture] texture-filter=linear: FPS: 189 FrameTime: 5.291 ms
[texture] texture-filter=mipmap: FPS: 193 FrameTime: 5.181 ms
[shading] shading=gouraud: FPS: 171 FrameTime: 5.848 ms
[shading] shading=blinn-phong-inf: FPS: 170 FrameTime: 5.882 ms
[shading] shading=phong: FPS: 159 FrameTime: 6.289 ms
[shading] shading=cel: FPS: 153 FrameTime: 6.536 ms
[bump] bump-render=high-poly: FPS: 104 FrameTime: 9.615 ms
[bump] bump-render=normals: FPS: 194 FrameTime: 5.155 ms
[bump] bump-render=height: FPS: 188 FrameTime: 5.319 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 169 FrameTime: 5.917 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 97 FrameTime: 10.309 ms
[pulsar] light=false:quads=5:texture=false: FPS: 172 FrameTime: 5.814 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 104 FrameTime: 9.615 ms
[desktop] effect=shadow:windows=4: FPS: 164 FrameTime: 6.098 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 77 FrameTime: 12.987 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 101 FrameTime: 9.901 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 81 FrameTime: 12.346 ms
[ideas] speed=duration: FPS: 166 FrameTime: 6.024 ms
[jellyfish] <default>: FPS: 137 FrameTime: 7.299 ms
[terrain] <default>: FPS: 22 FrameTime: 45.455 ms
[shadow] <default>: FPS: 111 FrameTime: 9.009 ms
[refract] <default>: FPS: 42 FrameTime: 23.810 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 176 FrameTime: 5.682 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 159 FrameTime: 6.289 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 176 FrameTime: 5.682 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 170 FrameTime: 5.882 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 101 FrameTime: 9.901 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 170 FrameTime: 5.882 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 171 FrameTime: 5.848 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 94 FrameTime: 10.638 ms
=======================================================
                                  glmark2 Score: 143
=======================================================

    • glmark2 ve fullscreen:
Kód: [Vybrat]
[nefertini@localhost ~]$ glmark2 --fullscreen
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Gallium 0.4 on AMD PALM
    GL_VERSION:    3.0 Mesa 10.0.5
=======================================================
[build] use-vbo=false: FPS: 70 FrameTime: 14.286 ms
[build] use-vbo=true: FPS: 62 FrameTime: 16.129 ms
[texture] texture-filter=nearest: FPS: 62 FrameTime: 16.129 ms
[texture] texture-filter=linear: FPS: 63 FrameTime: 15.873 ms
[texture] texture-filter=mipmap: FPS: 62 FrameTime: 16.129 ms
[shading] shading=gouraud: FPS: 62 FrameTime: 16.129 ms
[shading] shading=blinn-phong-inf: FPS: 62 FrameTime: 16.129 ms
[shading] shading=phong: FPS: 61 FrameTime: 16.393 ms
[shading] shading=cel: FPS: 60 FrameTime: 16.667 ms
[bump] bump-render=high-poly: FPS: 59 FrameTime: 16.949 ms
[bump] bump-render=normals: FPS: 63 FrameTime: 15.873 ms
[bump] bump-render=height: FPS: 62 FrameTime: 16.129 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 60 FrameTime: 16.667 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 41 FrameTime: 24.390 ms
[pulsar] light=false:quads=5:texture=false: FPS: 63 FrameTime: 15.873 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 44 FrameTime: 22.727 ms
[desktop] effect=shadow:windows=4: FPS: 60 FrameTime: 16.667 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 50 FrameTime: 20.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 54 FrameTime: 18.519 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 54 FrameTime: 18.519 ms
[ideas] speed=duration: FPS: 61 FrameTime: 16.393 ms
[jellyfish] <default>: FPS: 56 FrameTime: 17.857 ms
[terrain] <default>: FPS: 13 FrameTime: 76.923 ms
[shadow] <default>: FPS: 51 FrameTime: 19.608 ms
[refract] <default>: FPS: 27 FrameTime: 37.037 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 62 FrameTime: 16.129 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 59 FrameTime: 16.949 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 62 FrameTime: 16.129 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 63 FrameTime: 15.873 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 57 FrameTime: 17.544 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 62 FrameTime: 16.129 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 62 FrameTime: 16.129 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 55 FrameTime: 18.182 ms
=======================================================
                                  glmark2 Score: 56
=======================================================

Výsledek: podle Score výsledků vede svobodný ovladač, i když má starší verzi GL, kde u některých novějších her/aplikací je vyžadována vyšší verze GL.

Pozn.: http://forum.mageia.cz/index.php?topic=495.msg5251#msg5251
« Poslední změna: Květen 11, 2014, 15:13:45 od Yullaw »

Mageia 6 (64bit), KDE 5.8.7, kernel 4.9.50-desktop-1.mga6
Notebook Acer Aspire E1-571G
CPU:Intel® Core i5-3230M 2.6GHz, GPU:Intel+nVidia Optimus GeForce 710M

Yullaw

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Re:Benchmarky pro GPU
« Odpověď #3 kdy: Květen 11, 2014, 18:42:36 »
Po odinstalování a stažení nejnovějšího prop. ovladače fglrx-14.10.1006 z AMD oficiálních stránek - znatelné zlepšení:

  • Proprietární ovladač fglrx-14.10.1006 - změny:
    • Unigine Benchmarks:
      • Heaven 4.0:
Kód: [Vybrat]
FPS: 5.5
Score: 140
Min FPS: 3.6
Max FPS: 10.1
System Platform: Linux 3.12.18-desktop-1.mga4 x86_64
CPU model: AMD E-350 Processor (1596MHz) x2
GPU model: AMD Radeon HD 6310 Graphics (384MB) x1
Settings Render: OpenGL
Mode: 1366x768 2xAA fullscreen
Preset Custom Quality: Low
Tessellation: Disabled

    • glmark2 ve fullscreen:
Kód: [Vybrat]
[nefertini@localhost benchmark]$ glmark2 --fullscreen
=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     ATI Technologies Inc.
    GL_RENDERER:   AMD Radeon HD 6310 Graphics
    GL_VERSION:    4.4.12874 Compatibility Profile Context 14.10.1006
=======================================================
[build] use-vbo=false: FPS: 261 FrameTime: 3.831 ms
[build] use-vbo=true: FPS: 298 FrameTime: 3.356 ms
[texture] texture-filter=nearest: FPS: 274 FrameTime: 3.650 ms
[texture] texture-filter=linear: FPS: 273 FrameTime: 3.663 ms
[texture] texture-filter=mipmap: FPS: 275 FrameTime: 3.636 ms
[shading] shading=gouraud: FPS: 261 FrameTime: 3.831 ms
[shading] shading=blinn-phong-inf: FPS: 259 FrameTime: 3.861 ms
[shading] shading=phong: FPS: 251 FrameTime: 3.984 ms
[shading] shading=cel: FPS: 249 FrameTime: 4.016 ms
[bump] bump-render=high-poly: FPS: 220 FrameTime: 4.545 ms
[bump] bump-render=normals: FPS: 292 FrameTime: 3.425 ms
[bump] bump-render=height: FPS: 283 FrameTime: 3.534 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 171 FrameTime: 5.848 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 124 FrameTime: 8.065 ms
[pulsar] light=false:quads=5:texture=false: FPS: 234 FrameTime: 4.274 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 109 FrameTime: 9.174 ms
[desktop] effect=shadow:windows=4: FPS: 134 FrameTime: 7.463 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 85 FrameTime: 11.765 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 104 FrameTime: 9.615 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 112 FrameTime: 8.929 ms
[ideas] speed=duration: FPS: 217 FrameTime: 4.608 ms
[jellyfish] <default>: FPS: 146 FrameTime: 6.849 ms
[terrain] <default>: FPS: 28 FrameTime: 35.714 ms
[shadow] <default>: FPS: 111 FrameTime: 9.009 ms
[refract] <default>: FPS: 38 FrameTime: 26.316 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 275 FrameTime: 3.636 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 238 FrameTime: 4.202 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 275 FrameTime: 3.636 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 255 FrameTime: 3.922 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 190 FrameTime: 5.263 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 255 FrameTime: 3.922 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 254 FrameTime: 3.937 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 212 FrameTime: 4.717 ms
=======================================================
                                  glmark2 Score: 204
=======================================================

Mageia 6 (64bit), KDE 5.8.7, kernel 4.9.50-desktop-1.mga6
Notebook Acer Aspire E1-571G
CPU:Intel® Core i5-3230M 2.6GHz, GPU:Intel+nVidia Optimus GeForce 710M